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How do you know if you are improving at chess?

Judge improvement by trends in your own games, not a single rating. Track your rating over months in one time control once it's no longer provisional, alongside the mistakes you make: blunders per game, recurring tactical misses, losses on time, and the phase where you lose.

By Daniel Rozin · Published · Updated

How this guide was made: drafted with AI assistance, then checked against the sources cited on this page before publishing. Spot a mistake? Tell me.

The short answer

A rating is a comparison with the people you are playing now. One night, or one number from years ago, is a weak way to judge your own play.

Lichess uses Glicko-2, and Chess.com's help center describes the Glicko system. Both change your rating more when they are less confident in it, so big early swings, or swings after a break, are expected. They are not proof you got worse. What "good" means inside one pool is what is a good chess rating. Why the two sites differ is Chess.com vs Lichess rating.

Why ratings swing

On Lichess, ratings are calculated with the Glicko-2 method developed by Mark Glickman. The Lichess FAQ says a new rating starts at 1500 ± 1000. The 1500 is the rating, and the 1000 is the confidence interval. Lichess says the system is 95% sure that rating is somewhere between 500 and 2500, and that it is incredibly uncertain. Because of that, "when a player is just starting out, their rating will change very dramatically, potentially several hundred points at a time." After some games against established players, "the confidence interval will narrow, and the amount of points gained/lost after each game will decrease."

Chess.com's help article does not state a starting rating, and it does not state a swing size. Lichess's rating-systems page says new Chess.com players now choose their initial rating. Chess.com's own article says that if you are new and have not played any games, the system is unsure of your real rating, "so your rating will fluctuate significantly during your first few games." A new Chess.com rating can move a lot. That article does not call the move "several hundred points." That phrase is Lichess's, about a new Lichess rating.

What the Lichess question mark means

The Lichess FAQ says: "The question mark means the rating is provisional." One reason is that the player has not yet finished enough rated games against opponents of similar strength in that category. Another is inactivity: "The player hasn't played enough recent games. Depending on the number of games you've played, it might take around a year of inactivity for your rating to become provisional again."

Lichess then says: "Concretely, it means that the Glicko-2 deviation is greater than 110. The deviation is the level of confidence the system has in the rating. The lower the deviation, the more stable is a rating." Read a rating with a question mark as unsettled. Wait until the mark is gone before you treat the number as a trend.

A break makes the next games count more

Lichess words the inactivity effect this way: "as time passes, the confidence interval will increase. This allows you to gain/lose points more rapidly to match any changes in your skill level over that time."

Chess.com's help center says the same idea with rating deviation. "If you haven't played in a while, your RD will increase, causing your rating to change more dramatically after your next game. This happens because we can't determine whether you've been practicing elsewhere or haven't played at all." High confidence means smaller changes. Low confidence can mean bigger changes. As players reach higher levels on Chess.com, "the rating changes after each game become smaller."

The size of a Chess.com change also depends on the gap between the two ratings, and on confidence in the opponent's rating as well as yours. A win against a much higher rating usually moves you more than a win against a similar rating. A loss to a much lower rating usually moves you more than a loss to a higher rating. Neither site publishes a "normal" swing for an established rating. A move of 100 points is not, by itself, a verdict.

Inflation, deflation, and a changing pool

A rating compares you with the people in that pool. Lichess's FAQ says it is best not to think of ratings as absolute numbers. "It's best to think of ratings as 'relative' figures." Inside one pool, the gaps help you estimate who wins, draws, or loses, and how often. "Saying 'I have X rating' means nothing unless there are other players to compare that rating to."

Lichess's rating-systems page says ratings cannot be compared directly from one server to another. "They only serve to compare the skill of players within the same rating pool." In our view, the same caution applies across years on one site, because the pool of active players changes. Where a number sits among those players can change too. A phrase like "better than most players" can drift even when your own games look steady, because it describes the active pool, not a fixed ladder.

Inflation, in the ordinary sense, would mean the numbers in a pool rise with no matching rise in skill. Deflation would mean they fall with no matching drop in skill. This is a concept, not a measurement. This guide does not claim that Lichess or Chess.com is inflating or deflating. A rating from two years ago and a rating today are two comparisons, often with two different crowds. They are a weak before-and-after of your skill.

Better signals than one rating

One time control, over two or three months

Pick one time control and stay with it. On Lichess, wait until the question mark is gone, which means the deviation is no longer above 110. On Chess.com, give the first games, and the games right after a long break, time to settle, because low confidence makes those changes larger.

Then write the rating about once a month for two or three months. Two or three months is a practical window, not a law. Read the direction across those notes. One evening is noise. A drop inside that window is still not proof of lost skill. Habits, tired sessions, and a new opening can move the number. The checks for that are in why am I getting worse at chess.

Mistakes you can count

Review games you played, and count the mistakes you can name. A practical count is blunders per game in the games you actually reviewed, plus the tactical miss that keeps coming back, such as a hanging piece. Replay without an engine first. That method is how to analyze your own chess games. The habit behind a repeated blunder is how to stop blundering.

Compare a month with the next month. A lower count in similar games is a stronger signal than a rating that bounced for a weekend.

Average centipawn loss

Lichess defines average centipawn loss in its FAQ. A centipawn is 1/100th of a pawn, so 100 centipawns equal 1 pawn. "The top computer move will lose zero centipawns, but lesser moves will result in a deterioration of the position, measured in centipawns." "The fewer centipawns one loses per move, the stronger the play." Lichess computer analysis is powered by Stockfish.

That number depends on the opponent and on the position. A quiet game and a sharp game do not produce the same loss even when your care is similar. Compare your own trend across similar games. One spectacular game, or one game against a much stronger opponent, is a weak month.

The phase, or the clock, that keeps failing

After several reviews, group the mistakes by phase, and note losses on time. The label that returns is the one to train. How to rank those labels is how to find your chess weaknesses. A single loss in an ending, or a single flag, is a story. The same label across a month is a trend.

The same puzzle set, or the same engine level

Optionally, repeat one puzzle set, or one fixed engine level, about once a month, and write the result next to the date. Keep the set or the level the same, or the comparison moves.

The limit is built in. You can remember a puzzle. An engine does not rush, bluff, or tilt the way a person does. A better puzzle score is a hint that those positions got easier. It is not a rating, and it does not replace the games you play against people.

A monthly progress check

Once a month is a practical rhythm. It is guidance, not a rule. Checking every night usually follows the swing instead of the trend.

  1. Write the date, the site, and one time control. Note whether the Lichess rating still has a question mark, or whether you are in the first games, or just back after a break, on Chess.com.
  2. Write the rating. Compare it with the notes from the last two or three months, not with a number from years ago.
  3. From the games you reviewed, write blunders per game and the tactical miss that showed up most often.
  4. If you have an analysis, write the average centipawn loss, and remember it depends on the opponent and the position.
  5. Name the phase, or the clock problem, that repeated. Pick that one thing to practice before the next check.
  6. Optional: write the result of the same puzzle set or the same engine level, with the limit above in mind.

What a fingerprint can compare

Run a Chess Fingerprint on the games you have now, then run a deep scan again later, about a month if that is your rhythm, and compare the scans. The fingerprint suggests a focus from its top leak; treat it as a signal, not a verdict.

The report ranks up to three leaks and shows the first one as the next action. The same leak list goes into the weekly plan. A leak is added when its rule fires. Examples: at least 15% of losses on time with clocks in at least 10 games; at least 35% of moves after move 10 played in under 5 seconds, across at least 200 moves; an opening score of 40% or less over at least 4 games. When shorter games score at least 10 points higher and there are at least 10 longer games, one card is titled "Long games slip away — your endgame is the leak," and its fix is endgame study. Another leak can still rank first. When none of the leak rules fire, the report shows a default card titled "No single dominant leak — sharpen blunder control."

A deep scan is separate. It reports average centipawns lost per move by phase, plus blunder and mistake counts. A blunder is an evaluation drop of at least 200 centipawns, and a mistake is at least 100 and under 200. Positions already decided on both sides of the move are not counted as blunders. The phase with the highest average is the one the scan marks as needing the most work. It also groups blunders by type, including a hung piece or a missed tactic.

Saved scans keep those phase averages and a blunder rate per 100 moves. The browser keeps up to 30 scans for that username, and at most one per hour. A signed-in account can sync them. When two scans are saved, Progress compares the latest with the previous one. That is a comparison of scans you ran, not a rating history. The rating chart on the report is the path through the recent games just read, in one time control. It is not a record of your rating from two years ago.

FAQ

Why does my rating swing by 100 points?

Neither Lichess nor Chess.com publishes 100 points as a normal swing. A new Lichess rating can change by several hundred points at a time, because the confidence interval is wide. Chess.com says a new rating fluctuates significantly in the first few games, and that a higher rating deviation after a break makes the next change more dramatic. After the rating settles, each game usually moves it less. Read 100 points as something to explain with the games, not as a standard size.

Is a rating drop proof that I got worse?

Usually no. A drop can be a wide confidence interval, a break, a tired session, revenge games, or a new idea that has not settled. Check the games before you call it lost skill. The guide Why am I getting worse at chess walks through those causes.

What does the question mark next to a Lichess rating mean?

It means the rating is provisional. Lichess says this is when the Glicko-2 deviation is greater than 110. The deviation is how confident the system is. A lower deviation is a more stable rating. Not enough games against similar opponents can cause it, and so can a long break. Depending on how many games you have played, about a year of inactivity can make a rating provisional again.

Can I compare my rating from two years ago?

Only as a weak clue. A rating compares you with the pool at that time, so the same number can sit in a different place two years later. A long gap also widens Lichess's confidence interval, and it can make the rating provisional again. Compare a settled trend in one time control over a few months, not two isolated numbers.

What should I track besides rating?

Blunders per game in games you review, the tactical miss that repeats, losses on time, and the phase where the result slips. Average centipawn loss is useful as your own trend, with the warning that it depends on the opponent and the position. The same puzzle set or engine level, repeated monthly, is optional and limited.

How often should I check whether I am improving?

A monthly check is a practical rhythm, and it is guidance rather than a rule. Write one time control, the rating once it is no longer provisional, and the mistakes from the games you reviewed. Checking every night usually tracks the swing.

Sources

  • Lichess FAQ. Retrieved 2026-10-06. Glicko-2, developed by Mark Glickman. A new rating starts at 1500 ± 1000, and the system is 95% sure it lies between 500 and 2500. A player just starting out can change by several hundred points at a time. After games against established players the confidence interval narrows and each game moves the rating less. Inactivity, quoted from the page: as time passes, the confidence interval will increase. This allows you to gain/lose points more rapidly to match any changes in your skill level over that time. The question mark means the rating is provisional. It might take around a year of inactivity for the rating to become provisional again, depending on games played. Concretely, the Glicko-2 deviation is greater than 110. The deviation is the level of confidence. The lower the deviation, the more stable is a rating. Average centipawn loss: a centipawn is 1/100th of a pawn, the top computer move loses zero, fewer centipawns lost per move means stronger play, and Lichess analysis uses Stockfish. Ratings: it is best not to think of them as absolute numbers, and it is best to think of them as relative figures inside a pool. No normal swing size is stated for an established rating.
  • Chess rating systems (Lichess). Retrieved 2026-10-06. Lichess uses Glicko-2. The page lists Chess.com under Glicko-1 and says new Chess.com players now choose their initial rating. Ratings cannot be compared directly across servers. They only serve to compare skill within the same rating pool. That sentence is about servers and pools. Applying the same caution across years on one site is this guide's view, because the active pool changes. The page defines rating inflation as numbers rising in a pool with no matching rise in skill. This guide uses that definition only as a concept and does not claim that Lichess or Chess.com is inflating or deflating.
  • How do ratings work on Chess.com? (Help Center). Retrieved 2026-10-06. Article dated February 10, 2026. Chess.com uses the Glicko system. Rating deviation indicates confidence. The size of a change depends on the rating gap, confidence in your rating, and confidence in the opponent's rating. High confidence means smaller changes. Low confidence can mean bigger changes. A new player who has not played fluctuates significantly during the first few games. If you have not played in a while, RD increases and the next game changes the rating more dramatically, because the site cannot tell whether you practiced elsewhere. At higher levels, changes after each game become smaller. The article states no starting rating and no point-size for a normal swing.
  • RookMentor Chess Fingerprint, deep scan, and saved scans (in the app). Retrieved 2026-10-06. Leaks are ranked by severity and capped at three. ReportView shows the top leak as the next action and passes the leak list into the weekly plan. Treat that focus as a signal, not a verdict. A clock leak needs at least 15% of losses on time and clocks in at least 10 games. A fast-move leak needs at least 35% of moves after move 10 under 5 seconds, across at least 200 such moves. An opening leak needs a score of 40% or less over at least 4 games. An endgame leak titled Long games slip away — your endgame is the leak is added when shorter games score at least 10 points higher and there are at least 10 long games. When no leak rule fires, fingerprint.ts adds one default card titled No single dominant leak — sharpen blunder control. The deep scan reports average centipawns lost per move by phase, with each move capped at 1000 before the average, plus blunders of at least 200 and mistakes of at least 100 and under 200. Decided positions, both evaluations past 800 centipawns with the same sign, are not counted as blunders. The highest average phase is marked as needing the most work. Saved scans store phase averages and blunders per 100 moves, at most one per hour, and at most 30. Progress compares the latest saved scan with the previous one. The rating chart is the recent games in the fetch, for one time control. It is not a multi-year rating archive.

Analyze your own games

Run it on the games you have now, then run a deep scan again later and compare. The Chess Fingerprint is free and needs no signup. It ranks up to three leaks and shows the top one as the next action. The same leak list goes into the weekly plan. The fingerprint suggests a focus from its top leak; treat it as a signal, not a verdict. A deep scan reports average centipawns lost per move by phase, plus blunder and mistake counts. Each move's loss is capped at 1000 centipawns before that average. Positions already decided on both sides of the move are not counted as blunders. Saved scans keep the phase averages and a blunder rate per 100 moves, up to 30 scans and at most one per hour. When two scans are saved, Progress compares the latest with the previous one. The rating chart is the recent games just read, in one time control, not a record from years ago. Free, with a chess.com or Lichess username. Stockfish runs in your browser.

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